

Tengoku's Den Game Showcase
Game/Content Design & Programming
Lore Masters: Unfinished passion project, first time receiving feedback and personal growth.
Before going to college I was working on a passion project, a trivia game based on the lore of the Runeterra fictional universe, it was my first project that I dedicated more than 2 weeks to, sadly I couldn't finish it due to my lack of experience and time. This project allowed me to tip my fingers into programming logic; how important it is to create your own assets and how prototyping works.
Game Screenshots



Marketing and Communication
Original Passion
I've been passionate about the Runeterra lore since 2014, I learned everything about it but I never could “test” my knowledge, so I searched for trivia games only to find out there is only outdated lore with basic questions, so I decided to create my own trivia game. This is how Lore Masters got born.
Gameplay Loop
The gameplay loop is simple, you basically respond to as many questions as possible while having only 3 changes to fail, the 4th one will stop the game, currently there are 60 questions in the game that rotate in the game, in the final version there was supposed to be leaderboard for the most dedicated players.
Game Logic
The game is fully codded in block coding, without previous experience for me learning the logic behind each system was a challenge that I overcame, there were limitations on what I could do but for me, it served its purpose, the game worked without bugs or unexpected errors.

Key takeaway from the project development
While working on the Lore Masters project, I realized I need a strong community where I could test and improve the game, I realized I need connection, although not having them, I start socializing with people from different groups or servers about the “idea” of having an trivia app/game where they could learn and test about the game, in this way I improved on marketing my product.
Creating the game only in block coding helped me understand the reason and logic of certain commands, why and how are things happening, that was a good lesson for me because it helped me improve my programming skills.
Even though I loved working on this project, I understood later, that the base of the project wasn't strong enough, and a finished version would just look scrappy, so I gave up on this project, “I killed my darling”, I still find the idea interesting, but I need another execution, based on this I learned to not let my feelings take decisions.




